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Jonah Jameson are some of the familiar faces you'll have to deal with as you help the wall-crawler unravel the sinister plottings of Doctor Octopus.
If it weren't for the indoor areas, I'd like Spider-Man a lot more. When you're swinging over the streets of New York, either looking for bad guys on rooftops or locked in mortal combat with the likes of Green Goblin or Vulture, this game is superb.
Even though one misstep could send Spidey plummeting to his doom, you always feel like you're in control of the situation.
But then you enter some warehouse or subway station, and it all goes to hell. On the ground, Spidey suffers from a lackluster combat system, an awful camera that never seems to swing around when you want it to and the same boss fights no matter which supervillain you happen to be facing.
I mean, is it too much to expect that Shocker would fight you differently than Scorpion or Green Goblin? Spider-Man feels like a bunch of great ideas that weren't fully realized, except for the web-swinging and aerial fighting.
At least those levels give you a reason to sit through the ground-based missions. Oh, well. Maybe next time Treyarch can match Neversoft's first Spider-Man title.
With Tony Hawk's Pro Skater , developer Neversoft showed they could make a game that lets players do absolutely everything actual skaters get away with in real life.
So you better believe Neversoft's Spider-Man game gives Spidey fans that same level of freedom. That's probably the first thing you'll notice when you put Peter Parker's alter ego though his paces in Spider-Man.
Unlike Gex, who only adheres to specially marked surfaces in his adventures, Spider-Man can clamber everywhere in this game. He can stick to any wall, scale any building, even scurry along ceilings to sneak past enemies "Bad guys never look up, from our experience," Jefferson said.
Of course, Neversoft has reproduced every other Spidey skill, too. His super strength lets him lift furniture with ease and chuck it at enemies one mission even has Spidey carrying around a one-ton bomb.
Spider Sense is represented with arrows on screen that point in the direction of danger, while the Dual Shock rumbles a tactile warning. Our hero's webshooters do more than just squirt weblines for swinging around town.
As long as your supply of goo holds out, you can have Spider-Man weave several types of handy web weapons see sidebar. Or you can just kick, punch and toss bad guys with button combos that unleash Spider-Man's signature fighting style the character's already coming to life with animations, and more will be added.
Despite Spidey's many abilities, control is simple. He launches web lines automatically when he's swinging around town.
Holding L1 puts you into a sniper mode, making it even easier to web up baddies from a distance or target a ledge you want to swing from.
Tapping L1 centers the camera behind Spidey, although the view gets disorienting when you crawl from a horizontal ceiling to a vertical wall.
The game is made up of eight levels, which are broken into areas straight from the comic. Neversoft is using voice actors from Spider-Man Unlimited and other recent Spidey 'toons to make the characters as authentic as possible.
Of course. Marvel Comics' vast resources are open to the team, as well. We got lots and lots of reference material. Activision has no plans to release the game for the Dreamcast at this time.
It's hard not to like Spider-Man. It brings back a lot of warm, fuzzy memories from my teenage years. Stan Lee even does some narration.
But it does have a couple of annoying problems I can't overlook. First, like many 3D action games out there, Spider-Man suffers from a camera that gets funky in enclosed areas and in Spidey's case, when you're stuck to a wall or ceiling.
This camera issue makes otherwise cut-and-dry battles extremely tedious--especially if you get fouled-up and fall to your death.
Boss battles are particularly tricky since they often take place in a room of some sort. Outside of the camera stuff, battles with regular enemies get tiresome since it's often the same thing again and again.
True, you have a few different web tricks, but most of the time it's like the combat in Fighting Force.
But before I get too negative, let me tell you about all of the game's good points. The levels are fresh and incredibly innovative, often playing out like a comic book.
In other words, the game's consistently fast-paced. And any fan of comics will agree, it's great to see so many Marvel heroes and villains in one game--represented accurately to boot worlds apart from those lame Acclaim superhero titles.
It comes down to this: It's not quite as polished as some Neversoft games but it still has excellent gameplay, graphics, music and sound.
No doubt, you'll have a lot of fun playing through Spider-Man, unlocking all of its secrets. Without a doubt, this game lets you do everything a spider can.
You can cut loose with super-duper strength and nifty webbing tricks and, better still, you can adhere to nearly every surface.
Such ambitious game design makes for a few nasty problems, however. Both the camera and control go a little haywire when Spidey crawls into some nooks or leaps suddenly to a horizontal surface.
Nevertheless, I had a lot of fun just swinging around town. And the game packs a surprising amount of gameplay variety beyond regular of' webslinging.
The story is a jumble, the game's a bit short, later bosses get really frustrating, but hey-this thing's still fun. Once you get the hang of the controls, all of Spidey's webslinging moves look and feel just right--it's cool just to watch him go.
Production values are top-notch as well: great voicework and lots of it and crisp graphics courtesy of the Tony Hawk engine. But the damn camera!
It's too slow to catch up and it's constantly moving where you don't need or want it to be. Also, the fighting system may seem deep with all the different web moves you have tying guys up, pulling them toward you and smackin', shooting web-balls , but the most effective method ends up being a pretty boring punch-punch-punch, repeat.
Maybe not a classic, but still worth a try. Set for release in early , Spidey will be with us thanks to Activision and the developers at Neversoft.
EGM was recently lucky enough to be the only magazine to get some hands-on time with the game, and we can report that it really does the license justice.
Swing from building to building, crawl along pretty much any surface, and do a cool thing where you pull bad guys toward you with your web. Attention, true believers!
Rather than going for a quick buck by simply churning out a crappy movie tie-in, Activision has crafted a solid, impressive Spidey adventure.
The first thing that will grab you is the slick graphical presentation. This GBA marvel instantly impresses with incredibly smooth character animation and cool transparency effects augmenting the backgrounds.
The developers even squeezed some high-quality full-motion video clips onto the tiny cart. Gameplay fares nearly as well as the visuals.
As the friendly, neighborhood Spider-Man, you swing between buildings, pummel wrongdoers and snap thrilling shots for The Daily Bugle.
Moves are plentiful and fighting is fun, but maneuvering the wacky wallcrawler can be frustrating. He sticks like glue to ceilings, walls and floors, and this intrinsic stickiness can get in the way of simple things like walking.
Even so, this gloopy collision detection doesn't detract too much from the overall experience. Constantly changing level objectives keep the game fresh, and the plentiful boss fights against well-known villains will thrill fans of the comics.
Perhaps the biggest problem facing the game is the misguided bonus stage, a confusing 3D web-swinging scene through New York. The poor little GBA wasn't built for this kind of thing, and the results aren't pretty.
Stick to the proper game, and you'll have a gleeful time with Spidey. That sort of thing happens way too often on this system. But not this time. Spidey is a solid, if not spectacular, side-scroller.
And the level design is great. You'll need to master every one of our hero's abilities in order to make it through each stage.
Unfortunately, Spidey's radioactive powers aren't enough to ward off poor collision detection. Get anywhere near a vertical surface and watch web-head instantly attach himself to it, generally resulting in some damage.
It's very disorienting and keeps this game from greatness. Spider-Man duplicates the go-anywhere, stick-to-anything gameplay of the big-console versions.
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